![]() ![]() The effect of an enraging gem depends only on the gem’s grade and increases the number of monsters (additive +5% per grade, up to +100% at grade 20 and beyond), monster health (multiplicative +80% per grade), monster armor (multiplicative +50% per grade) and monster xp (multiplicative +20% per grade). Removing or replacing the gem in the enraging socket will remove any rage on the next wave, but upgrading it with ‘U’ will leave the rage modifiers intact. To enrage a wave, place a gem in this socket and leave it there until you no longer wish to enrage monsters. This game features a socket for enraging above the wavestones, in contrast with gem bomb enraging in all earlier games. So our aim is to enrage monsters as much as possible and to kill the most amount of them in the least time. Once you are properly enraging, the only XP source that matters is the XP given from monsters, since enraging only affects monsters and thus only increases the amount of XP which monsters give.įlying ones, spell bonuses, killchain, beacons and all the other tiny contributions all pale in comparison. To get the most out of our playtime, there are some things to consider. Playing GC:FW efficiently means efficiently earning XP.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |